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Maya 2011 and Mudbox 2011 are promoted by Autodesk as complementary tools, suited to be both a part of the artist's workflow. For this purpose in this 3D software packets even was implemented special menu items for easy exchange of data between Maya and Mudbox — Send to Maya and Export Selected to Mudbox. Of course, there is no any magic in this process and what exactly this menu items do — they export current scene as FBX file in temporary folder, launch ( if it's not already running ) corresponding application and open temp FBX file in this app. But there is one serious import performance problem with such approach by default...
When I've tried to check out this handy feature — I bashed into one problem: large FBX files import in Maya is too slow. Model with ~700.000 triangles took 20 seconds to import, but ~3.000.000 triangles mesh can't finish import process in acceptable terms — I've waited for more than 10 minutes with no luck. It's obvious that such behavior ruins all possibilities of effective and smooth workflow between two apps.
Sergey "Treidge" Danchenko is a founder and the author of 3DG.Me blog, 3D Artist and game developer, Drupal web-developer and one-man-band with experience in some other areas. Personal credo — "If you want a thing done well, do it yourself". In times of great inspiration writes poetry and plays volleyball. Primary professional tools — Autodesk Maya & Mudbox, Adobe Photoshop. Wild about turkeys and parrots, loves music and videogames. Thanks for reading and come again!
Thank you! This saved me many hours!