Unity 3.2 Released - Popular Game Engine Update
Unity 3d, a popular game engine and game development tool, recently was updated to version 3.2. In new version some Image Effects was enhanced, and Water prefab was upgraded — now it supports waves, automatic foam generation and more. Also big piece of work was done on mobile platforms performance and optimizations, including some new special shaders. Of course, numerous bugs was fixed in this release.
Unity development team highlights next improvements:
- Image Effects: New Depth of Field with bokeh, improved bloom and several other image effect tweaks and fixes.
- New Water: All new Water prefab in standard assets that includes waves, automatically generated foam on shorelines and more.
- Graphics: Major performance improvements in OpenGL ES 2.0 (iOS/Android).
- Shaders: Added optimized/simplified versions of some shaders under "Mobile" category (VertexLit, Bumped Specular, Skybox). They work on other platforms as well, but mobiles will see biggest gains.
- Shaders: Mobile-Optimized Bumped Specular shader is 5.2x faster than Bumped Specular in 3.1 (on iOS)
- Shaders: Added several Unlit shaders that just display a texture with no lighting. They are the fastest textured shaders.
- Debugger: Attaching the script debugger to (and detaching from) Unity and debugging-enabled players is now possible.
- Profiler: you can profile standalone player builds from the Editor. This includes iOS and Android builds!
- Caching: the caching feature is now usable by all content, with or without a special license. Unlicensed content will share a single 50 MB Cache folder.
And there is new water prefab in format was - become:
Also you can check full changelog at Unity 3.2 — What's New?, and download Unity 3.2 from Unity website.
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