CryEngine SDK Sandbox 3 Documentation — Editor Quick Tips

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CryEngine SDK Sandbox 3 TipsLet me introduce you a quick list of useful shortcuts, tips and tricks for recently released CryEngine 3 SDK and its editor — Sandbox 3. While this tips aren't unique and all of them available as "Tip of the day" directly in Sandbox 3 Help menu, I think it's still may be somewhat useful to have them all gathered in one place. Later I will probably update this article with some examples and screenshots.

So here it is — a list of tips for Sandbox 3, as the part of useful CryEngine 3 SDK Documentation.
  • You can toggle snap to grid by pressing G.
  • Ctrl+Shift+Clicking somewhere with an object selected quickly moves the object to that position when in move mode.
  • Pressing M will open the material editor.
  • Show and Hide helpers is bound to Shift + Space by default.
  • Enable AI/Physics is bound to Ctrl + P by default.
  • You can save a viewport location by pressing Ctrl + F1 through F12 and go to that position using Shift + F1 through F12.
  • You can link objects together by using the link command on the top menu of the editor.
  • Pressing 1 through 5 on the keyboard will cycle through brush operations such as move or scale.
  • You can simply bind keyboard shortcuts to editor functions by going to Tools –> Customize Keyboard.
  • Pressing H will hide the selected objects, Ctrl + H will unhide all hidden objects.
  • Pressing F will freeze the selected objects, Ctrl + F will unfreeze all frozen objects.
  • Pressing F3 will toggle wireframe view.
  • Camera/terrain collision can be toggled using Q.
  • Pressing Ctrl + C with an object selected will clone that object.
  • Toggle the console by pressing the tilde (~) key.
  • You can dock windows by dragging them onto the blue helpers that appear when you grab a window by the titlebar.
  • You can select materials by clicking on the dropper icon in the material editor and then clicking on the material you wish to select.
  • You can right click on the previewer in the material editor and change the model to different shapes and background colors.
  • Materials can be saved in the local level folder for re-distribution.
  • Always keep your level free of errors and immidiately fix errors reported by the error report screen when you load your level.
  • You must always export to engine before you can run it in pure game mode. (File –> Export to engine)
  • You must re-triangulate AI before playing your level in game mode. (AI –> Generate all navigation)
  • You must always re-generate surface textures after you finish painting the terrain. (File –> Regenerate surface textures)
  • Press Ctrl + G or F12 to go into the Game mode, ESC to return to Editing mode.
  • Quickly rebuild a level (without regenerating the ground texture) by pressing Ctrl + E.
  • Hold down the third mouse button and drag to move the camera up and down.
  • Missing objects are represented by a bright yellow sphere.
  • Hold Alt + Middle Mouse button to rotate around an object.
  • Select multiple objects by holding Ctrl.
  • You can place multiple instances of vegetation by holding Shift and clicking on the terrain.
  • A number of useful commands can be found in Tools –> User commands. This can also be dragged and docked to the main window.
Got something like this to share? Feel free to post your tips in CryEngine 3 SDK - Help, Questions & Answers, How To Use on our Forum!
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About the Author: Sergey “Treidge” Danchenko

AvatarSergey “Treidge” Danchenko is a founder and the author of 3DG.Me blog, 3D Artist and game developer, Drupal web-developer and one-man-band with experience in some other areas. Personal credo - “If you want a thing done well, do it yourself”. In times of great inspiration writes poetry and plays volleyball. Primary professional tools — Autodesk Maya & Mudbox, Adobe Photoshop. Wild about turkeys and parrots, loves music and videogames.  Thanks for reading and come again!

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